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Top of page Editing a Material on an Object in the Scene Retrieving Materials from a Scene or Library Please read the sample data instructions before downloading.
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In order to follow this tutorial, you may want to use the supplied files.
#Material library for 3ds max how to
This tutorial focuses on how to retrieve a material for editing from an object in a scene or library and how to save materials in material libraries and maps on your system so you can start cataloging your most handy material assets Download Sample Data In this way you can catalog and use lots of quality materials collected over time, thus speeding up the process of creating realistic looking scenes Often, materials are copied from material libraries or from objects in a scene for immediate use, or edited to suit other objects before re-saving them under different names. Materials can be saved in material libraries and retreived for use in any other scene. Once materials have been created and edited in the Material Editor to suit a particular scene they no longer need to be kept in the Materials Editor.